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A Long Flight First Flight Walkthrough: Hangar to First Takeoff

A step-by-step first flight walkthrough for A Long Flight: set up a Survival run, rebuild the plane in the hangar, fill the tank with kerosene, install the ignition last, start the engine and take off from the road.

Quick answer

Pick Survival mode in the lobby and your run begins in a hangar with the plane in pieces. Carry every part to its blueprint until the outline turns green, press [F] to install it, pour the kerosene canister into the tank at the red fuel cap, and put the ignition in last. Then sit in the pilot seat, hold [M] to start the engine, taxi to the road and go full throttle — that is your first takeoff.

  • In the lobby: "Set up your flight" → Survival mode → "Create Flight" → "Start Flight".
  • Rebuild the plane: [F] to pick up a part, hold it on its blueprint until it turns green, [F] to install.
  • Fuel: carry the red kerosene canister to the CARGO-side cap and hold [R] to pour.
  • The ignition goes in last, then hold [M] from the pilot seat to start the engine.
  • Take off from the road with full throttle — a recorded first flight got airborne exactly this way.

A Long Flight [EARLY ACCESS] by VSC Games strands you in a vast abandoned desert with one old airplane waiting to take flight. The loop the game advertises — repair your aircraft, collect fuel, start your engine and take off — is exactly what your first session walks you through. This page covers that first stretch, from the lobby to the moment your wheels leave the road.

Watch the original video on YouTube

Set up your first Survival flight

From the lobby, open "Set up your flight" and pick Survival mode, described in-game as "Rebuild the plane and survive the easy flight." You can set the maximum number of players before creating the flight — four in the run this walkthrough follows. Press "Create Flight," then "Start Flight." The loading screen ends on "Ready for take-off," and the run begins inside a hangar.

Rebuild Rusty in the starting hangar

The tutorial calls the plane Rusty, and it starts in pieces: both doors, the propeller and nose cone, three wheels, the engine and the ignition are lying on the floor. A TUTORIAL counter (for example, 3/8 "Put it back on") tracks your progress. Every part installs the same way:

  1. Look at a part and press [F] to pick it up.
  2. Carry it to its blueprint on the plane and hold it there until the outline turns green.
  3. Press [F] to install it.

While carrying a part, hold [RMB] and move the mouse to rotate it. If a part sits wrong, hold [F] on it to remove it and try again. The two doors open and close with [LMB]. If you already know the flow, the screen also shows "Hold [Backspace] to skip the tutorial."

Work through the parts as the tutorial lines them up:

Checklist

  • Right Door and Left Door

    Once installed, a door opens and closes with [LMB].

  • Propeller and nose cone

    The red nose piece — same carry-to-green, [F] install flow.

  • Left Wheel and Right Wheel

    Same flow: carry, align until the blueprint turns green, press [F].

  • Tail Wheel

    Installs at the tail.

  • Engine

    Mounts at the nose; its blueprint shows Engine Oil: 8L/8L at 26 °C.

  • Ignition

    Goes in last, in the cockpit — then you can start the engine.

The tutorial also hands you a weapon: a yellow "Pistol" waypoint marks the workbench. Look at the pistol and press [E] to take it, press [1] to hold it, and use [LMB] to shoot, [RMB] to aim and [R] to reload — it showed 12/24 rounds when picked up. The drop and pick-up steps ([Q] to drop it, [E] to take it back) are quick, and worth learning before you meet your first zombies.

Fuel the tank with kerosene

The red canister in the hangar holds kerosene — the fuel this plane burns. Pick it up with [F] and carry it to the fuselage side marked "CARGO," where the red fuel cap is, then hold [R] to pour. The readouts count in liters: the tutorial canister showed 16.6L/20L, and the tank read 100L/100L when full. The canister keeps displaying its remaining liters, so you always know how much fuel you are holding.

Install the ignition, start the engine, take off

The engine mounts at the nose. The ignition unit goes in last, inside the cockpit — the game is explicit about it: "Now put the ignition back in - it goes in last. Then you can start the engine." To start it, the on-screen instructions say to sit in the pilot seat with [E] and hold [M], or to look at the ignition and hold [M].

Then head for the road. In a recorded first flight, the plane would not drive backward — the brakes are powerful enough to stop it in about a second, so the player simply turned it around. Third-person view made the takeoff more comfortable, and full throttle down the road was enough to get airborne. The controls page, the engine-start guide and the takeoff guide go deeper.

What the cockpit and status bar show

The cockpit panel includes speed, a compass, altitude, fuel, a gauge that appears to be vertical speed and a mass readout. Labeled controls cover the parking brake, lights, view and weapon mode. A route indicator points to the exit to the road — navigating here means following the road rather than reading charts, and the navigation guide expands on route-finding. Your own condition sits in the lower-left status bar: Health, Hunger, Thirst and Stamina.

Common first-flight problems and fixes

Problems and fixes

The engine will not start

The ignition is not installed yet — it goes in last.

Suggested response

Install the ignition in the cockpit, then sit in the pilot seat with [E] (or look at the ignition) and hold [M].

You need to reverse while taxiing

In the recorded first flight, the plane would not drive backward.

Suggested response

Brake to a stop — it halted in about a second in that run — and turn the plane around toward the road.

You cannot tell where to take off

Suggested response

Follow the road: the cockpit's route indicator points to the exit to the road, and a full-throttle run down it got a recorded first flight airborne.

A part will not attach

Suggested response

Hold it against its blueprint until the outline turns green before pressing [F]; hold [F] to remove an installed part and redo it.

Your first stop once airborne

In recorded first flights, the first building along the route was a gas station. Land nearby, stop the engine and clear the zombies inside, then loot the place: kerosene canisters, water bottles, food, medicine and bandages. Kerosene is the same plane fuel you poured in the hangar, so take the canisters with you. Players found that zombies respawn over time, so the pattern is loot fast and leave. The scavenging guide and the locations guide cover what to look for in the buildings beyond.

That completes the loop the game describes — repair, fuel, start, take off. The preflight checklist is the natural next read for a new pilot.